![]() Bugfixes and reworks within all maps amongst other things like "Curse a Building" at the cemetery is now functional "Assign to >thief's service<" have been optimized Pub: "Assign to dance", "Assign to salacious services" and The Calenberg map is now assigned to Germany Some chairs in the conference room of the city hall were not AI of the hospital was reworked (thanks to Kinver and Fajeth) ![]() Bank: offering, taking and payback of credits optimized Instructions on how to do so can be found in the available for the ModLauncher in a few easy steps. Modders can make their The Guild 2 - Renaissance mods folder of The Guild 2 - Renaissance and should be launched The ModLauncher.exe can be found in the installation The Guild 2 - Renaissance, without losing original files The ModLauncher allows mods to be easily installed in installation folder of The Guild 2 - Renaissance. Also ensure that you have full access rights to the administrator and to add The Guild 2 - Renaissance to the Additionally, we advise you to run the game as an config.ini file will lead to an out-of-sync error. Do not edit the config.ini file if you want to play a The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.- NOTE on avoiding OoS errors in multiplayer mode While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues. ![]() In The Guild 3 you create a family dynasty which can last for centuries. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind! We find ourselves in middle Europe of the year 1400.
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